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A Claude Project Per Player — The Development File That Actually Gets Used

A Claude Project Per Player — The Development File That Actually Gets Used
Section 01 — Why this matters

Every club says it does player development plans. Most do them at pre-season, file them, and never look at them again. The reason isn't lack of will — it's that the format doesn't survive the season. A Claude Project per player turns the development file into something you can actually query: 'What were the three things we agreed on with [player] in pre-season? Are we on track?' Tier: Claude Pro (Free is capped at 5 projects total).

Section 02 — What this actually upgrades

A memory tool, not a notes tool. The distinction matters.

Layer · Memory

This upgrades the Memory layer at the individual level. A development plan is only as useful as the rate at which you actually re-engage with it. Project Knowledge holds the plan, the GPS exports, the previous review notes, the injury history — and Claude reads them on every prompt.

Cognitive load removed

It removes the 'where is that document' load and the 'I should re-read their plan before the 1:1' load. Both happen at the same time, and both go away.

Workflow slot

Set up at the start of the season for your starting XV plus 5 development priorities — that's 20 projects, well within Pro's unlimited cap. Update Knowledge after each formal review (monthly or quarterly). Use the project before every 1:1, every contract conversation, every injury return-to-play decision.

Section 03 — This week's upgrade

Three steps. Twelve minutes total.

  1. Step 01
    Install
    Decide which players get a project. Realistically: starting XV + 3–5 development priorities. Don't make 40 projects — you won't maintain them. In Claude, create a new project per player: 'Player — [First name] [Surname]'.
  2. Step 02
    Use once
    Populate Project Knowledge for each player: pre-season individual development plan, last 3 months of GPS data exports (CSV is fine), any review notes from previous coaching staff, any injury history if relevant. Add the Project Instructions prompt below — this tells Claude how to talk about the player.
  3. Step 03
    Store
    Use it. Before every 1:1, ask: 'What were the three priorities we set with [player] in pre-season? Looking at their data and notes since, where are they on each one?' Before contract talks, ask: 'Pull a 5-bullet performance summary I can take into this conversation.'
Section 04 — The prompts

3 prompts, one unlocked.

Project Instructions — paste once per player projectClaude Pro
You are a coaching assistant focused on the development of one specific player: [PLAYER NAME], [POSITION].

Their development plan, GPS data, review notes, and injury history are in Project Knowledge.

Behaviour rules:
- Always ground recommendations in the actual data and notes — no generic advice.
- When I ask 'how are they doing on X' check the development plan for what X means specifically for this player, then check the data.
- If something is missing from Knowledge that I should add (e.g. 'I don't see any notes from the last review'), tell me.
- Don't sugar-coat. If the data shows they're behind on a target, say so plainly. The point is the player improves, not that I feel comfortable.
- Use British English. Use S&C / coaching language, not management consultancy.
Pre-1:1 prep promptClaude Pro
Member-only prompt — click to unlock.
🔒 Member only
Free email account unlocks all prompts.
Quarterly review draftClaude Pro
Member-only prompt — click to unlock.
🔒 Member only
Free email account unlocks all prompts.
Section 05 — How each role uses it

Same tool. 4 different jobs.

S&C
uses it as the operational file for individual programming — 'what did we agree, where are they, what changes this month?'
Head Coach
uses it before contract talks, 1:1s, and selection conversations — three things that are always under-prepped.
Performance Analyst
uses it to feed clip-by-clip performance data into the player's longitudinal record without manual collation.
Physio
uses it for return-to-play context — what was the pre-injury baseline, what does this player need to hit before they're available again.
Section 06 — Who shouldn't use this
⚠ Skip this if
If your club's data protection policy requires player records to live in a specific approved system (and Claude isn't on the approved list), don't put player names and personal data into Claude. Use codes ('Player A') in Project Knowledge if you want to test the workflow without compliance risk.
Section 07 — Stack position

Where this fits in the system.

Section 08 — Leverage scorecard

The spec sheet.

A Claude Project Per Player — The Development File That Actually Gets Used · Memory
SOTG-12
9/ 10
Leverage Score
Time to install60 minutes (initial setup for 20 players)
Time saved per week40 minutes
Cognitive load removedHigh
AI literacy requiredMedium
Free tier sufficientNo